Gabriel
De Diego
Building intelligent realities
at the intersection of XR & AI
From Virtual Worlds
to Artificial Intelligence
I've spent the last decade at the bleeding edge of how humans interact with technology. Six years building immersive XR experiences gave me a deep intuition for spatial computing, real-time rendering, and what it means to make technology feel magical.
Now as an AI Solutions Architect at Universal, I apply that same instinct to intelligent systems — designing AI pipelines, LLM integrations, and next-generation guest experiences that blur the line between the real and the possible.
The XR to AI Evolution
XR Developer
2016 – Aug 2024 · Various Studios
Specialized in building immersive VR/AR applications using Unity, Unreal Engine, and emerging spatial computing platforms. Delivered real-time 3D experiences across enterprise, entertainment, and training verticals.
AI Engineer
Aug 2024 – March 2026 · Various
The deliberate pivot toward AI building intelligent systems, integrating LLMs into production products, and developing the technical foundation for AI architecture. Bridging the depth of XR engineering with the possibilities of machine intelligence.
AI Solutions Architect
April 2026 – Present · Universal Destinations & Experiences
Designing and implementing AI-powered solutions for one of the world's largest entertainment companies. Leading LLM integration, prompt engineering frameworks, and intelligent guest experience systems at scale.
The Stack
Hover the orbiting nodes to explore
Building the
Future Together
Whether you're exploring AI integration, XR development, or just want to talk emerging tech — I'm always open to a conversation.